Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 25, 2007, 05:21 PM // 17:21   #1
Pre-Searing Cadet
 
Join Date: Feb 2007
Guild: Boondock Saints Xx
Profession: R/E
Advertisement

Disable Ads
Default trapper build

well i was browsing the forums/build directory/guild wiki and could not find a farming build for a ranger that only uses faction skills because im cheap and dont want to buy any other game. so i came up with this, its still being perfected.

R/E

Earth Magic - 12
Expertise - rest here
wilderness survival - 12 (i think, im at work rite now son i cant check)

da skills

shockwave (elite)
aftershock
fire trap
barbed trap
ward against melee
whirling defence
earth attonment
troll ungent

so this build takes a bit top set up traps since i cannot get serpants quickness but i set upp 2 sets of traps and use earth attonment. i then find a good group of melee guys and i move forward from my traps maybe 5 ft. i lure them in with the bow and use whirling defence. then once all of them are trying to attack me i move backwards into the traps and use shockwave and aftershock. then i use troll ungent/ward/whirling to stay alive and keep setting up traps and use the AoE spells. works execlent so far

comment, suggest but please dont flame.
GodlySquirrel is offline   Reply With Quote
Old Feb 25, 2007, 06:11 PM // 18:11   #2
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Trying to trap when you can't even get half the skills is literally futile...

Aftershock is a waste without a knockdown... which would've been attainable if you had Tripwire or Spiked Trap, but you can't get either.

Don't waste effort making builds that'll never work. Just make something that will actually work with Factions only skills and would still be comparable to the real thing...
Evilsod is offline   Reply With Quote
Old Feb 25, 2007, 06:14 PM // 18:14   #3
Academy Page
 
roblethal's Avatar
 
Join Date: Mar 2006
Location: USA (EST)
Guild: Ultimate Genesis [GEN]
Profession: R/
Default

You are going to be limited on how many traps you lay, because you need to make sure you have 20 energy ready for your combo. I'd have to agree with 'sod, this will be hard to make work. :/

Last edited by roblethal; Feb 25, 2007 at 06:25 PM // 18:25..
roblethal is offline   Reply With Quote
Old Feb 25, 2007, 06:23 PM // 18:23   #4
Pre-Searing Cadet
 
Join Date: Feb 2007
Guild: Boondock Saints Xx
Profession: R/E
Default

the only reason i didnt use trappers speed is because i needed the elite spot for shockwave. i jus dont have enought traps at my desposal to deal out damage. if i had more traps that i could use i would have used trappers speed

thanks for teh imput
GodlySquirrel is offline   Reply With Quote
Old Feb 25, 2007, 06:38 PM // 18:38   #5
-.-
Banned
 
-.-'s Avatar
 
Join Date: Oct 2006
Default

Trapper's speed isn't an elite skill....you're thinking Trapper's focus.
-.- is offline   Reply With Quote
Old Feb 26, 2007, 06:42 AM // 06:42   #6
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

I see major energy problems in this build and a general lack of damage/utility compared to a regular trapper.
XvArchonvX is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:28 AM // 09:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("